Each of the writers on our team was tasked with writing the script from the point of view of an individual character (or characters). Thiagopioferrari: Hi Clint!! Considering the amount of characters you can play in the game, how did you guys manage to voice all of them?Ĭlint: Writing and recording the entire script with a huge number of actors in order to attempt to capture the diversity of voices and personalities you would find in a city like London was an enormous creative, technical and production challenge. My favorite characters tend to be those with more common abilities that come together in unusual combinations: for example, some of the champion fighters in the underground Bare Knuckle League have common melee abilities, but they have several of them stacked in interesting ways that make for awesome melee characters. For example, only Tidis Beekeepers can summon and control swarms of robotic bee drones and use them as a weapon. Also, Borough Liberation involves engaging in activities that lead to cool climactic missions featuring really unique gameplay, that inspire each Borough to rise up.įit_Philosophy6472: Are all NPCs going to be generic, or will there be unique NPCs in the game that have ability and gadgets no one else has?Ĭlint: There are many characters in the world who have very rare or unusual abilities or combinations of abilities, and there are at least a few abilities that are unique to certain types of individuals. These delve into stories that reflect on the city, technology and other themes in our near future version of London. In terms of side content how much variety is there in the missions and story’s if there’s any.Ĭlint: Aside from the missions in the main storyline, there are many side missions that unlock as you play through the game. Either way, you can choose to use one character throughout the game – as long as they are not arrested or hospitalized (or killed), you can stick with the same character throughout – except for a couple of instances where you might need someone specific.īATFAMILYFORLIF: Hi Clint thanks for doing this. On top of that, as we looked at the evolution from a single hero in WD1 to a team in WD2 (and you get to play as all of them for a bit in the final mission) we said, what if you built your own team by recruiting your own DedSec.ĪrmChairMajor: With the ability for each playable character to permanently die, is it possible for players to have one character that they use throughout the game? For example, if I pick a character and get used to them, and like them, but they die, do I just have to move on? Is that it for them? Should I prepare to have to switch characters every time a character dies?Ĭlint: Permadeath is an option in the main game, so you do not have to play with Permadeath on. When we started asking ourselves what would take that to the next level, we came up with the idea that everyone could be real… they could have a real home and a real job and a family and friends and all that. The very idea of being able to look at someone on the street and see their job and their income and some little fact about them inspired so much imagination and made the characters in the world feel so real. *Ĭlint: Play As Anyone was inspired by the original Watch_Dogs. I’d love to know how this came to fruition. Mrhelmand: *Hi Clint! My questions is this: What was the inspiration for the ‘play as anyone’ mechanic? It seems such an ambitious idea, but totally in keeping with the WD franchise. Part of the way we wanted to capture the absurdism that the British often use in protests was to have outlandish masks. There is also the iconic Guy Fawkes mask, and numerous others. Back when we first started there was a lot of imagery of protestors in masks – both from the occupy movement and in protest of PM Cameron at the time. Can you share anything about that process/what the first mask designed was?Ĭlint: In large part, we were inspired by Wrench, but also, we were looking at different British cultural inspirations.
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I’m very curious about how you guys went from there to the idea of different types of full masks & helmets. The masks obviously play a huge part in the imagery of WD Legion and setting it apart from WD1/WD2 which both featured simple bandana/sleeve style masks to protect the wearer’s identity. Rookiemlg: How does permadeath factor into online multiplayer? If you have permadeath enabled, can you lose a character in online, due to another player? Thanks ClintĬlint: Permadeath is an option in the main game, however it’s not part of Multiplayer because we found very early that there was too much potential for griefing and randomness that didn’t add to the fun of the game.